WebMar 24, 2024 · local function playerAdded(player) local character = player.Character local closure = characterAdded(player) if (character) then closure(character) end player.CharacterAdded:Connect(closure) end for i, player in pairs(players:GetPlayers()) do playerAdded(player) end players.PlayerAdded:Connect(playerAdded) WebBest. xSpectrius • 4 yr. ago. Because :WaitForChild () waits for a child and Character is not a child, it's a reference. If you want to reference the character you should add a CharacterAdded event that fires whenever the character gets added. local Players = game:GetService ("Players") Players.PlayerAdded:Connect (function (player) player ...
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WebThe function is :Kick (), capitalization is important. You need to kick the player object instead of the local player, and this should be done from a server script. If the health is only correctly shown on the client, use a remote event. floofness_ • 3 yr. ago Also, with the if statement, you shouldn't use brackets. Web2 days ago · Hello Developers! :roblox_light: I want to share with you a custom PlayerList for your projects! You can replace the standard Roblox PlayerList with the one I made The script updates the list of players when they join/exit the game, and even if the player changes the team, all players will see up-to-date information. :coefficients: How do I set … cheap day of flights
How to use a function on all players? - Scripting Support
WebThe jump function is a crucial element in Roblox gameplay, enabling players to move, dodge, and attack with precision and skill. Whether you are playing a parkour-themed … WebThe jump function is a crucial element in Roblox gameplay, enabling players to move, dodge, and attack with precision and skill. Whether you are playing a parkour-themed game or battling opponents in a combat arena, mastering the … WebOct 15, 2024 · local data = require (workspace.playerStats) local player = script.Parent local humanoid = player:WaitForChild ("Humanoid"); data.hunger = 0 data.thirst = 0 task.spawn (function () while data.hunger or data.thirst <= 0 do wait (0.1) humanoid.Health-=1 end end) while humanoid.Health <= 0 do data.hunger = 100 data.thirst = 100 end cutting edge theatre