WebThat is why you needs to turn GSync on for both FullScreen and also Windowed mode from the nVidia Control Panel. ManuBBXX3 • 1 yr. ago. Same thing here, even enabling gsync for both windowed and fullscreen in NVCP, the gsync does not work for borderless mode of the game. The only way to have gsync working on GOW is setting the game in ... WebJan 14, 2024 · GPU: NVIDIA RTX 3080 (10GB) or AMD RX 6800XT (16GB) CPU: Intel Core i9 9900K (8 core 3.6Ghz) or AMD Ryzen 9 3950X (16 core 3.5Ghz) RAM: 16GB. Storage: 70GB SSD. If your PC matches any of these ...
God of War Optimized Settings PC : r/GodofWar - reddit
WebWrong, VRC is multi-threaded so it's already spreading its resources as much as it can, VRC using 1 core has always been a myth, what actually tanks performance is the overall bad optimization of what people make, some worlds don't even use occlusion culling, combine that with Avi's with excessive amount of materials that increase draw calls per avatar and … WebUnlike with past versions of DirectX and Windows, the improvements implemented into the DirectX 11 version that God of War runs upon means that Borderless Fullscreen fully supports VSync, NVIDIA G-Sync, etc. Additionally, we concluded that the upscaling we built into the game (TAA, NVIDIA DLSS, AMD FSR) provided higher-quality upscaling than ... farmacia zeta bergamo
r/FallenOrder on Reddit: Anyone else thinks that the system …
WebBannerlord is absolutely worth it in 2024. I obviously can't use any mods but, from what I hear, almost all my gripes with the game can be easily solved via mods. But even then, those gripes aren't too big of a deal minus the game breaking update we had a while back. WebUsing digital foundry optimized settings I get 100-120 native 1440p [3080+5900x] with quality dlss I get 130-170. Ryzen 9 5900x + rtx 3090 + 32 gigs 3600 ram: getting capped it at 90 just to keep it stable there, playing 1440p ultra and its running great, would like to push it to 120 though. Should be able to. WebThe 25-second test sequence takes place in Alfheim shortly after the travel portal. The scene is good at the expense of the GPU and is demanding with a high density of details, a lot of vegetation and the volumetric lighting. There are still some scenes with higher demands, but mostly God of War runs a little faster than in the test sequence. hnrdia